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Avastar Documentation

Avastar Documentation

Permission: Public

Avastar Documentation

Avastar

A Blender add-on for Second Life avatar creation, fitted mesh workflows, rigging, and animation.

The current public documentation set covers Avastar 3, mainly for Blender versions before Blender 4.

Reference Workflows Knowledge Glossary Help

Create, Fit, Rig, Animate

Avastar helps content creators build and prepare Second Life avatars, Animesh characters, clothing, attachments, and animations inside Blender. The documentation is organized around practical workflows first, then detailed reference pages for individual tools and panels.

Avatar Creation

Create Avastar characters, work with the Second Life skeleton, inspect bones, and prepare meshes for upload.

Add an Avastar Character

Fitted Mesh

Use shape sliders, developer kits, weight tools, and fitting workflows to adapt clothing and attachments.

Fit To Shape

Rigging

Bind meshes, preserve joint positions, manage bone groups, and work with human or non-human rigs.

Advanced Rigging

Animation

Pose characters, transfer motion, export animations, and understand animation priorities.

Animation Reference

Start With Workflows

For task-oriented reading, begin with workflows. They describe the sequence of actions needed to complete a job, then link into reference documents where needed.

Open Workflows

Use Reference For Details

For panels, operators, settings, and deeper technical background, use the Reference and Help sections.

Open Reference

Version Note

Avastar 3 is legacy documentation. It remains useful for Blender 2.8 through Blender 3.x workflows. The next documentation generation should become the Avastar 4 documentation and should be derived from the current code base where possible.

Open the Avastar 3 version home