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Simply Avastar

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Simply Avastar

This page contains basic usage sequences with Avastar 3.0 You can work through these sequences to become familiar with Avastar.

Tips

Tip: When you are still learning...

We recommend that you always begin with creating a fresh new scene with File -> New. That way, if something goes wrong, you can restart blender and run through the routine as a test this time:

Tip: When something unexpected happens...

Restart the routine and note your steps. If you, indeed, get the same unexpected results, you may have found a bug. Please be so kind and report this to us in our discord help channel  for Avastar issues. The Invite link to our Server is:Avastar Issues (Discord)

From there please switch to the channel that matches best to your situation.

Dictionary

LMB,RMB

Left Mouse Button, Right Mouse Button

N-Panel

Sidebar on the right side of the 3D Viewport. You can open/close the N-panel by moving the mouse over the 3D Viewport, then press ‘n’ on the keyboard.

SHIFT-Select

Press the SHIFT key while selecting parts (with the left mouse button)

Create a Complete Avatar

  • Add -> Avastar -> Complete

  • Switch
    from Display in Solid Mode
    to Display in Look Dev Mode:

  • Open N-Panel

  • Open Avastar Section

  • Open Avatar Materials panel

  • Select Female

Notes about the image:
– The 3D ViewPort should now look similar to the image.
– The Rig Display Panel shows the available bone sections.

Pose the complete Avatar

  • Add -> Avastar -> Complete

  • Open N Panel

  • Open Avastar -> Rig Display Panel

  • Disable Limit

  • Disable Face bone Display

  • Grab green bones and move Avastar into a Pose

… and change Hand pose

  • Open N Panel

  • Open Rig Display Panel

  • Disable Shape

  • Select the first green finger1 bones of the 4 fingers of a hand

  • Additionally select the first green thumb bone

  • On the keyboard: R x x  and then move the 3D cursor to open/close the hand

  • Press LMB(i) to finish the hand pose

Slider test

  • Add -> Avastar -> Complete

  • Open N Panel

  • Open Rig Display Panel

  • Disable Face

  • Open Avastar -> Shape Panel

  • Change Body -> Height:
    Note: While you move the height slider the character becomes smaller/bigger and the Feet keep staying on ground!

  • Change Nose -> Size

  • Change Nose -> Width

  • Change Torso -> Arm Length

  • Change Head -> Size:
    Note: The head size slider also changes the overall size of the other face components (nose, eyes, ears, etc)

  • Change Hand -> Size

  • Select the Section Changedto see something similar as displayed in the image aside:

Export a simple SL Clone

  • Add -> Avastar -> Complete

  • Optional:

  • Open N Panel
  • Open Avastar Tab
  • Open Rig Display Panel
  • Disable Face
  • Disable Shape
  • Edit -> Lock Object Modes (disable)

  • Select (and SHIFT Select)

  • the HeadMesh
  • the UpperBodyMesh
  • the LowerBodyMesh
  • File -> Export -> Collada (Avastar)(.dae)

Create a single Mesh SL Clone

  • Create a Bento Avatar (you can omit the posing, see above)

  • Open Object Properties

  • Open Avastar Materials panel

  • Select Custom (materials with grid texture)

  • Optional (verify materials):

  • Switch …
    from Display in Solid mode
    to Display in Dev Lock mode

  • Select (and SHIFT Select)

  • the HeadMesh

  • the UpperBodyMesh
  • the LowerBodyMesh

  • Open the Avastar tool Box

  • Search the Shape tools Section

  • Set

  • Original: Delete

  • Enable Join Parts
  • Enable Weld Parts
  • Freeze Selected

Create an A-posed Avatar

Create a single Mesh SL Clone as described above. The material setting is not important here.
Make sure your Rig is in Pose Mode.

  • Select ShoulderLeft (green)

  • R 40 (rotate 40 degree clockwise)

  • Select HipLeft

  • R -10 (rotate 10 degree anti clockwise)

  • Select AnkleLeft

  • R 10

  • Select ShoulderRight (green)

  • R -40 (rotate 40 degree anti clockwise)

  • Select HipRight

  • R 10 (rotate 10 degree clockwise)

  • Select AnkleRight

  • R -10

  • Open the Avastar Posing TAB

  • Scroll down to Rig Modify Tools

  • Click As Bind Pose

  • Open the Shape Editor Panel

  • Select The Torso Section

  • Move the Arm length slider
    You should see the arm length changes as expected

left: Arm length=0 Right: Arm length=100