Advanced
Warning: This section contains more complicated topics which need a fairly amount of basic knowledge. Please make sure that you have a good understanding of Blender, Avastar and Secondlife before you continue from here.
Section Pages
Developer kits
This section contains more complicated topics which need a fairly amount of basic knowledge. Please make sure that you have a good understanding of Blender, Avastar and Secondlife before you continue from here.
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Rig a Creature
Note: You find the Rigging a Horse video on youtube
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Bind a Creature
Note: You find the Rigging a Horse Video on Youtube.
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Animesh
If you are creating an Animesh, then you won’t do much different from creating a normal rigged mesh. The only thing you need to take care off is that you must export your mesh with a neutral rest pose shape (the white stick)
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Importing Rigs
Once in a while you want to import a rig from a Collada file. While this is not a big thing in general there are still a few pitfalls that could get you into trouble. Avastar has got the Rig Transfer Tool for this purpose…
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Eye Rig
The SL Rig provides 2 sets of eye bones: system eyes (mEyeLeft, mEyeRight) and Bento eyes (mFaceEyeAltLeft, mFaceEyeAltRight). Both eye-sets actually behave in a similar way, except that the system eyes are children of mHead…
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Hand Rig
The Avastar Finger bones provide two animation methods with different advantages. You either can select the Constrained Fingers (default) in the rig display panel. This allows you to setup realistic hand poses in a very short…
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Face Rig
This Method only works for the Facial bones. It basically uses Blender’s weight from Bones algorithm but allows to take more control over the way how the bones influence the weight maps.
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Fitted Mesh
In the video i used a very simple T-shirt model. This model is actually a cut-out of the Second Life upper body mesh.
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Fitted Physics
In this document we give a short introduction into how you can easily add physics to your Avatar using the Fitting Sliders.
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Tinies and Giants
Content:
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Fixing Asymmetry
We need to fix asymmetry often throughout our mesh creating because we rely on mesh symmetry for weight painting and adjusting vertices. Blender provides some nice options to keep symmetry, like the X-axis mirror option or using…
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Cleanup your Rig
When you open a Blend file that was made with an older version of Avastar, then you often get a warning note about Rig Version Mismatch. This indicates that the rig has an outdated setup and needs treatment.
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