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Avastar Documentation

Avastar Documentation

Permission: Public

Avastar Documentation for creating Second Life and OpenSim avatars, clothing, animations, and rigged content in Blender.

Avastar

Avastar Documentation

Avastar is a professional Blender add-on by Avalab for creating avatars, clothing, animations, and rigged content for Second Life and OpenSim.

Avastar 4 has been released. Parts of this documentation still reflect Avastar 3, but most of the content remains applicable to the current Avastar release. We are working to update the remaining sections.

Reference Workflows Knowledge Glossary Help

Create, Fit, Rig, Animate

Avastar helps content creators build and prepare Second Life avatars, Animesh characters, clothing, attachments, and animations inside Blender. The documentation is organized around practical workflows first, then detailed reference pages for individual tools and panels.

Avatar Creation

Create Avastar characters, work with the Second Life skeleton, inspect bones, and prepare meshes for upload.

Add an Avastar Character

Fitted Mesh

Use shape sliders, developer kits, weight tools, and fitting workflows to adapt clothing and attachments.

Fit To Shape

Rigging

Bind meshes, preserve joint positions, manage bone groups, and work with human or non-human rigs.

Advanced Rigging

Animation

Pose characters, transfer motion, export animations, and understand animation priorities.

Animation Reference

Start With Workflows

For task-oriented reading, begin with workflows. They describe the sequence of actions needed to complete a job, then link into reference documents where needed.

Open Workflows

Use Reference For Details

For panels, operators, settings, and deeper technical background, use the Reference and Help sections.

Open Reference

Version Note

Avastar 4 has been released. This page preserves the Avastar 3 documentation structure. We are working to update the remaining version-specific sections for the current Avastar release.