Avastar
Avastar Documentation
Avastar is a professional Blender add-on by Avalab for creating avatars, clothing, animations, and rigged content for Second Life and OpenSim.
Avastar 4 has been released. Parts of this documentation still reflect Avastar 3, but most of the content remains applicable to the current Avastar release. We are working to update the remaining sections.
Create, Fit, Rig, Animate
Avastar helps content creators build and prepare Second Life avatars, Animesh characters, clothing, attachments, and animations inside Blender. The documentation is organized around practical workflows first, then detailed reference pages for individual tools and panels.
Avatar Creation
Create Avastar characters, work with the Second Life skeleton, inspect bones, and prepare meshes for upload.
Fitted Mesh
Use shape sliders, developer kits, weight tools, and fitting workflows to adapt clothing and attachments.
Rigging
Bind meshes, preserve joint positions, manage bone groups, and work with human or non-human rigs.
Animation
Pose characters, transfer motion, export animations, and understand animation priorities.
Start With Workflows
For task-oriented reading, begin with workflows. They describe the sequence of actions needed to complete a job, then link into reference documents where needed.
Use Reference For Details
For panels, operators, settings, and deeper technical background, use the Reference and Help sections.
Version Note
Avastar 4 has been released. This page preserves the Avastar 3 documentation structure. We are working to update the remaining version-specific sections for the current Avastar release.